Triage
Across a colony's plains three figures stood, survivors' glow; the embers' flames, yet not shadows but stars, flickering bright. Though we are bruised we carry the night's cold shattered faith, alone as one. No time for weakness, past or wrongs, only tomorrow's songs.
Overview
Strengths & Weaknesses
Strengths
- Strong self-sustain and utility for the team
- Adrenaline Boost is a get-out-of-jail-free card
- Can heal teammates from afar
Weaknesses
- Lack of mobility or offensive tools
- Prime ability requires good placement and positioning to be impactful
- Relies on teammates
Abilities & Traits
Toss a grenade that releases healing vapors to teammates and damages enemies.
Activate to receive a sudden burst of enhanced healing as well as a movement speed boost.
Your revive speed is increased, and you earn charges of Adrenaline Boost when successfully reviving a teammate.
Your Biofoam Grenades inflict damage twice—once on impact and again when they detonate.
Stats
Movement
| Heat Capacity | 15 |
| Agility | 10 |
| Loot Speed | 10 |
| Fall Resistance | 10 |
Combat
| Melee Damage | 10 |
| Finisher Siphon | 10 |
Recovery
| Prime Recovery | 10 |
| Tactical Recovery | 10 |
| Self-Repair Speed | 20 |
| Revive Speed | 20 |
Systems
| Hardware | 10 |
| Firewall | 10 |
| Ping Duration | 10 |
Compatible Cores
Your Adrenaline Boost refills an additional charge when you successfully revive a teammate.
Your deployed Biofoam Grenades persist longer before dissipating.
Your Biofoam Grenades grant you additional Prime Ability energy when healing teammates.
Adrenaline Boost increases your reload speed.