Vandal
Break the rhythm. Change the chaos. Own the cycle. Replace the cage. Amplify. Antagonize. Disrupt. Destroy. Survivordie.
Overview
Vandals are troublemakers. Amplified movement abilities help cover ground at incredible speeds, changing any encounter in their favor. Microjets allow a secondary jump to reach higher ground. And a built-in Disrupt Cannon provides instant offense or defense when it is charged and ready to fire.
Strengths & Weaknesses
Strengths
- Best raw offensive firepower
- High outplay and playmaking potential
- Heat (stamina) resource advantages
Weaknesses
- Lacks team utility out of combat
- High mechanical demand
- One of the worst if you want to be sneaky
Abilities & Traits
Overcharge your movement systems, reducing the heat generated from your movement abilities while increasing your movement speed and weapon dexterity.
Transform your arm into a cannon and fire a high-powered energy projectile that deals damage and pushes targets away. Overcharge your arm cannon greatly increasing the size and damage of the blast.
Activate while airborne to perform another jump at the cost of generating additional heat.
Grants a supercharged slide that generates additional heat.
Stats
Movement
| Heat Capacity | 25 |
| Agility | 30 |
| Loot Speed | 5 |
| Fall Resistance | 10 |
Combat
| Melee Damage | 5 |
| Finisher Siphon | 10 |
Recovery
| Prime Recovery | 10 |
| Tactical Recovery | 5 |
| Self-Repair Speed | 5 |
| Revive Speed | 5 |
Systems
| Hardware | 10 |
| Firewall | 5 |
| Ping Duration | 5 |
Compatible Cores
Disrupt Cannon deals additional damage and pings targets caught in the blast.
Your Power Slide reloads your ballistic weapons from reserves and recharges a portion of your volt weapons' current battery.
While Amplified, your movement abilities generate even less heat. Using a Cardio Kick extends Amplify's duration.
Gain an additional charge for your Microjets that generates less heat.