WARDOGS Patch Tracker

Every WARDOGS update in one place — the official developer notes plus, where we hold both builds, a computed data diff of every stat change. Newest patch first.

Patch 0.11 — Server Browser & Community Servers

September 12, 2026·Source: Steam news

A quick patch built around the server browser: it splits into separate Community and Official browsers, adds text search and persistent server IDs, and comes with an apology to community-server hosts — plus a batch of cash-exploit fixes, more GPU crash fixes, extra Asian server capacity, and a hard line on economy abuse. Deployed with roughly an hour of maintenance on Monday, September 14.

Scheduled maintenance · Monday, September 14, 2026

Servers go down for approximately one hour to deliver the update. Start times by region:

RegionLocal start time
US Pacific (PDT)Mon 01:00
Mexico CityMon 02:00
US Central (CDT)Mon 03:00
US Eastern (EDT)Mon 04:00
Brazil (Brasília)Mon 05:00
UTCMon 08:00
UK, PortugalMon 09:00
Central Europe (CEST)Mon 10:00
Eastern Europe, Türkiye, MoscowMon 11:00
Thailand, Vietnam, IndonesiaMon 15:00
China, TaiwanMon 16:00
Korea, JapanMon 17:00
Eastern Australia (AEST)Mon 18:00
New Zealand (NZST)Mon 20:00

Server browser & community server discoverability

BULKHEAD's note: community servers have been underserved and the server browser as a whole has been poor. This update begins reworking the browser in favour of community servers, with more to follow.

Community server bonus

By way of apology, for the next week community servers give a bonus 5% End of Match cash bonus — if you're grinding, jump into a community server.

Upcoming features

Requested community features that are in the pipeline but not yet ready — separate from the Season 2 content work, aimed at short-term quality-of-life feedback:

Other fixes

Increased capacity in Asia

Our stance on economy abuse

The economy links all players into one shared universe, so BULKHEAD is coming down hard on abuse. Finding and reporting an issue is fine — QA is welcome — but repeatedly exploiting it is not. The consequences:

BehaviourConsequence
Abusing cash exploits and bugsTimed ban (length scaled by any previous bans), plus cash and XP reset to 0.
Creating content that tutorialises economy exploits and bugsPermanent ban — treated as advertising cheats.
XP farming (joining known XP-farm servers)Permanent ban — servers entered are tracked, and farm servers are flagged.

Test something once or twice and report it, no problem — but keep doing it over and over and the backend data will flag it as abuse.

Notes summarised from the official WARDOGS patch notes on Steam.

Season 1.0 — First Official Patch

September 2026·Source: Steam news

The first official WARDOGS changelog: an exploit fix, a reworked report and moderation system, voice-chat and server-browser fixes, vehicle balance, a batch of crash and performance fixes, and a large progression rework heading into Season 1.0 — slower levels 10–20, a flatter curve past 35, and reshuffled unlocks and prices.

Exploits

Reporting & moderation

Server browser & front end

Voice chat

Gameplay & vehicles

Performance & stability

Balance changes

The developers' summary: levels are slowed around 10 to 20 and the curve flattens from 35 onward, so median players (20–25 hours) sit around level 20 while the top 5% chasing big-ticket items have to grind. Artillery moves to Career 90 and Heavy Tank to Driver 35, with the Driver track rejigged for a satisfying escalation through attack vehicles. Forward Operating Base and Large Hammer vendor prices go up to make them more of a choice.

XP bands

Beta balancing was tuned for weekend-long tests; the new bands aim for where progression should sit long term. Each season will ship a different XP curve with a different item order.

LevelWasNowChange
Below 6——Unchanged
68,7509,2505.7% slower
1025,00035,00040.0% slower
1554,750110,000100.9% slower
20111,500250,000124.2% slower
25192,000325,00069.3% slower
30293,750400,00036.2% slower
35416,500500,00020.0% slower
40551,250650,00017.9% slower
45689,500800,00016.0% slower
50838,0001,000,00019.3% slower

XP events

EventWasNow
Player kill using an air vehicle300 XP250 XP
Supply crate item sold under $7525 XP1 XP

Economy changes

Every vendor price change in one place; level moves stay with their track below. Green is cheaper, red is more expensive.

TrackItemWasNow
VendorForward Operating Base$2,500$7,500
VendorLarge Hammer$1,600$2,400
CareerArtillery Tank$400,000$500,000
Recon6–10x MRAD scope$25,000$40,000
Recon6–10x MOA scope$30,000$45,000
SupportMedium Hammer$10,000$25,000
SupportLarge Hammer$25,000$75,000
PilotSmall armoured supply crate$5,000$10,000
PilotLittle Bird with miniguns$25,000$50,000
PilotBlackhawk$50,000$35,000
DriverURAL$50,000$35,000
DriverDune Buggy$35,000$25,000
DriverKodiak Flatbed$15,000$35,000
DriverMusic Tape H$5,000$2,500

Season 1.0 unlocks

Unlock-level moves per class track. Green unlocks earlier, red unlocks later.

Career

UnlockWasNow
Sports ParachuteLv 36Lv 35
Large BackpackLv 56Lv 55
762x54mm APLv 83Lv 82
556mm APLv 85Lv 83
DeagleLv 90Lv 85
Artillery TankLv 55Lv 90

Medic

UnlockWasNow
PP-19 50-round drum magazineLv 33Lv 29

Support

UnlockWasNow
Large HammerLv 7Lv 8

Driver

UnlockWasNow
URALLv 4Lv 3
Kodiak AssaultLv 8Lv 6
Dune BuggyLv 10Lv 8
Kodiak FlatbedLv 2Lv 10
Large Supply CrateLv 20Lv 16
URAL CoveredLv 30Lv 18
Music Tape HPilot Lv 28Driver Lv 23
URAL AttackLv 40Lv 25
Humvee with minigunLv 35Lv 30
Heavy TankCareer Lv 35Driver Lv 35

Notes summarised from the official WARDOGS patch notes on Steam.

What the game data says: beta #2 → launch build

Everything below is read straight from the game's data tables, not from the notes: the last closed-beta build (25098628, the September 3–6 test) compared field by field against the launch build (25228621, September 10). Where the official notes and the data disagree, the data wins.

ComparedPackagesChangedVerdict
Items, weapons, progression, rewards, damage, game modes1,36812Progression, prices and two loadout footprints — see below
Gameplay effects, attachments, weapon extensions, curves1,2027Asset renames and door save IDs only — no stat changes

Weapon, ammo, armour and damage numbers did not move

Every weapon, attachment, ammunition, armour, damage and vehicle stat table is byte-identical between the two builds. The Blackhawk "balance pass" in the notes is not in the shipped data tables; its flight model lives in code or in Blueprint assets that this comparison does not cover. Everything in the database and the calculators still holds.

Role XP curve, all 100 levels

One curve is shared by the six role tracks (Driver, Infantry, Medic, Pilot, Recon, Support). Levels 1–5 are untouched; every level from 6 up costs more, peaking at more than double around level 20 and settling to roughly 20% slower from level 35. The Career track is not part of this table.

Full XP table, levels 1–100 95 levels changed
LevelWas (XP)Now (XP)Change
1200200—
2750750—
31,2501,250—
43,0003,000—
56,2506,250—
68,7509,250+5.7%
712,50013,000+4.0%
815,00017,250+15.0%
918,75022,500+20.0%
1025,00035,000+40.0%
1128,75046,250+60.9%
1233,75058,500+73.3%
1337,50071,500+90.7%
1443,75085,000+94.3%
1554,750110,000+100.9%
1664,500131,750+104.3%
1775,000158,000+110.7%
1884,750183,750+116.8%
1995,750214,500+124.0%
20111,500250,000+124.2%
21126,500264,500+109.1%
22142,250278,750+96.0%
23157,250293,750+86.8%
24173,000308,500+78.3%
25192,000325,000+69.3%
26210,250338,250+60.9%
27230,250352,750+53.2%
28249,500366,750+47.0%
29270,500382,250+41.3%
30293,750400,000+36.2%
31316,250417,000+31.9%
32340,500436,000+28.0%
33364,000454,750+24.9%
34389,250475,000+22.0%
35416,500500,000+20.0%
36443,250524,500+18.3%
37470,250552,500+17.5%
38496,750579,250+16.6%
39523,500611,000+16.7%
40551,250650,000+17.9%
41578,500675,500+16.8%
42606,000702,750+16.0%
43633,000729,750+15.3%
44660,250759,000+15.0%
45689,500800,000+16.0%
46718,250834,000+16.1%
47747,250872,500+16.8%
48775,750908,750+17.1%
49804,500950,000+18.1%
50838,0001,000,000+19.3%
51871,2501,032,500+18.5%
52905,0001,067,250+17.9%
53938,5001,101,250+17.3%
54972,7501,138,000+17.0%
551,009,0001,179,500+16.9%
561,044,7501,214,500+16.2%
571,081,2501,251,750+15.8%
581,117,2501,288,500+15.3%
591,154,2501,327,500+15.0%
601,193,7501,372,750+15.0%
611,232,5001,410,250+14.4%
621,272,2501,450,500+14.0%
631,311,2501,489,500+13.6%
641,351,5001,531,750+13.3%
651,394,7501,580,750+13.3%
661,437,0001,621,500+12.8%
671,480,5001,664,750+12.4%
681,523,0001,707,000+12.1%
691,567,0001,752,250+11.8%
701,614,5001,805,000+11.8%
711,660,7501,848,500+11.3%
721,708,5001,895,250+10.9%
731,755,0001,940,500+10.6%
741,803,2501,989,750+10.3%
751,855,5002,053,000+10.6%
761,906,2502,113,750+10.9%
771,958,7502,188,250+11.7%
782,009,7502,259,000+12.4%
792,062,7502,339,500+13.4%
802,120,2502,432,250+14.7%
812,176,0002,509,750+15.3%
822,233,7502,595,750+16.2%
832,289,7502,678,750+17.0%
842,348,0002,771,250+18.0%
852,411,2502,889,250+19.8%
862,472,5002,983,750+20.7%
872,536,0003,086,750+21.7%
882,597,5003,186,500+22.7%
892,661,5003,296,250+23.8%
902,731,0003,439,500+25.9%
912,798,2503,556,250+27.1%
922,868,0003,683,000+28.4%
932,935,5003,806,250+29.7%
943,005,7503,940,750+31.1%
953,082,0004,117,500+33.6%
963,155,7504,264,750+35.1%
973,234,5004,424,000+36.8%
983,310,7504,579,500+38.3%
993,392,0004,750,000+40.0%
1003,483,2505,000,000+43.5%

Unlock trees: every node that moved

All 233 unlock nodes across the seven trees were matched by item, so a node counts as changed only when its required level, price or track differs. 26 did. The data confirms the official list and adds one the notes skipped: the Deagle's 7-round magazine follows the pistol down from Career 90 to 85.

TrackUnlockLevel wasLevel nowPrice wasPrice now
Career5.56mm Armor Piercing (AP) (T)8583$75,000$75,000
Career7.62x54mm Armor Piercing (AP) (T)8382$75,000$75,000
CareerDeagle9085$75,000$75,000
CareerDeagle 7 RND Magazine9085$0$0
CareerRuck Backpack5655$100,000$100,000
CareerSPH-25590$400,000$500,000
CareerSport Parachute3635$25,000$25,000
DriverDune Buggy108$35,000$25,000
Pilot → DriverHORA - Irina Rimes & Jerry HeilPilot 28Driver 23$5,000$2,500
DriverHumvee [M249]2520$125,000$125,000
DriverHumvee [Minigun]3530$150,000$150,000
DriverKodiak [M249]86$50,000$50,000
DriverKodiak [Pickup]210$15,000$35,000
Career → DriverL2A6Career 35Driver 35$500,000$500,000
DriverLarge Crate2016$20,000$20,000
DriverURAL43$50,000$35,000
DriverUral Defender3018$75,000$75,000
DriverUral Defender [M249]4025$125,000$125,000
PilotAH-6M [Miniguns]44$25,000$50,000
PilotBlackhawk1010$50,000$35,000
PilotSmall Armored Crate22$5,000$10,000
Recon6-10x Scope MOA2626$30,000$45,000
Recon6-10x Scope MRAD1818$25,000$40,000
SupportLarge Hammer78$25,000$75,000
SupportMedium Hammer33$10,000$25,000
MedicPP-19 50 RND Vityaz Drum Magazine3329$50,000$50,000

Vendor prices and loadout footprints

ItemFieldWasNow
Forward Operating BaseVendor price$2,500$7,500
Large HammerVendor price$1,600$2,400
122mm HE RocketInventory footprint (w × h)3 × 26 × 2
155mm HE ShellInventory footprint (w × h)3 × 13 × 2

The notes also list flares as taking more room. No flare item changed shape in the tables compared here, so that change either lives outside the item definitions or did not ship in this build.

Housekeeping changes

Computed from the beta #2 and launch data dumps with the site's JSON diff tooling. Package counts include every item, table and asset the dump covers; only the fields that changed are listed.

How the computed diffs work

Whenever we hold two builds of the game data, the patch entry carries a computed diff alongside the official notes: every table is compared field by field and only real changes are listed. Season 1.0 has the first one (beta #2 vs launch). Patch 0.11 changes server-side systems only, so there is no data diff for it yet.