WARDOGS Base Builder & FOB Planner
Plan a Forward Operating Base before the wheels touch the ground. Every WARDOGS buildable is here with the game's own snap sockets, footprints, supply costs and placement rules: the 60 m FOB build zone, foundations on uneven ground, the 15 m height budget. Build on the flat pad above, then save it and share the link with your squad — or take the same builder onto the real map and build at the exact tower, church or rooftop you will fight over.
1–4 Build · Select · Look · Multi place · LMB place · Q/E rotate · Tab Snap · Grid · Free · WASD move · drag a box to select several, drag a selected piece to move the lot · Del removes, T takes · Ctrl+C/V copy, paste · Ctrl+Z undo · F frame · Z fullscreen · K settings and key bindings · H shortcut card. Place a FOB first: every fortification must sit inside its 60 m zone, like in the game.
- Snap-accurate placement — walls, bunkers and emplacements connect on the game's own sockets; Grid mode lands on a half-metre grid you can rotate to a map's streets; Free mode takes any angle.
- The game's rules — square 60 m FOB zone, pieces rest on their corners with foundations under the floating side, 15 m height budget, no overlapping bodies. The gate's ramp and the door's bottom segment appear exactly when the ground calls for them, as in the game. Press N to switch the rules off.
- Real budgets — supply costs, piece counts and structure HP totalled in the status bar and the manifest; every piece's health, size, stacking and sockets on hover.
- Vehicles and world structures — park the game's 23 vehicles (Humvee, Ural, Kodiak, L2A6, Littlebird, Huey, Havoc…) and drop the map's own church, hangar, warehouse or drill tower to plan around them.
- Stages — up to five build phases per base; the last one is the finished base. Local history keeps versions in your browser.
- Save, share, edit — every save gets a link (
/wardogs/base/…) with a preview page; the creator's browser keeps the edit key, everyone else can copy the base into their own builder. - Build on the real map — the same builder runs on the 3D Bakurani, Ozeti and Zestafona maps with real terrain, buildings and rooftops; those bases share and load with the same links.
Every WARDOGS buildable: cost, health & C4 to destroy
All 25 FOB structures in the current beta. Supplies are consumed from your build budget; "C4 to destroy" is how many charges an attacker needs to level the piece. A Forward Operating Base must be placed first — everything else builds within 60 m of it.
Forward Operating Base
| Buildable | Supplies | Health | C4 to destroy | Max stack |
|---|---|---|---|---|
| Forward Operating Base | 30 | 15,000 | 5 | 1 |
Fortifications
| Buildable | Supplies | Health | C4 to destroy | Max stack |
|---|---|---|---|---|
| Recon Tent | 5 | 300 | 1 | 100 |
| Barbed Wire | 7 | 250 | 1 | 100 |
| Bunker Floor | 10 | 2,250 | 6 | — |
| Bunker Roof | 10 | 2,250 | 6 | — |
| Bremmer Wall | 13 | 6,500 | 15 | 1 |
| Hesco Block (Small) | 13 | 1,600 | 5 | 5 |
| Sandbag Wall | 13 | 735 | 1 | 100 |
| Door | 19 | 2,200 | 3 | — |
| Hedgehog | 19 | 4,500 | 3 | 100 |
| Hesco Block (Large) | 19 | 2,250 | 10 | — |
| Hesco Wall | 61 | 4,600 | 8 | — |
| Gate | 69 | 5,320 | 2 | 1 |
| Bunker | 81 | 5,000 | 14 | — |
| Indirect Fire Shelter | 81 | 5,000 | 14 | 1 |
| Recon Tower | 81 | 5,000 | 14 | — |
Defences
| Buildable | Supplies | Health | C4 to destroy | Max stack |
|---|---|---|---|---|
| L81 Mortar | 121 | 3,000 | — | 6 |
| Stingray | 121 | 3,000 | — | 6 |
| Talon 9K-SAM | 801 | 3,000 | — | 6 |
| Vanguard CIWS | 1201 | 5,000 | — | 6 |
Support
| Buildable | Supplies | Health | C4 to destroy | Max stack |
|---|---|---|---|---|
| Builder's Radio | 17 | 1,000 | 1 | 6 |
| Loudspeaker | 81 | 1,000 | — | — |
| Refuel Station | 161 | 1,600 | 1 | 100 |
| Repair Station | 161 | 1,600 | 1 | 100 |
| Drill Rig | 1801 | 2,500 | 2 | — |
Base builder FAQ
Why can't I place anything?
Every fortification is built inside a FOB's 60 m zone, like in the game. Place a Forward Operating Base first (Command group in the palette); the status bar says the same. Press N to switch the placement rules off if you only want to sketch.
How do snapping, grid and free placing differ?
Snap mates pieces on the game's own sockets, so two Hesco blocks land 1.5 m apart because that is where the sockets are. Grid lands the piece on a half-metre grid with the rotation notches from the settings, and the grid itself can be turned to a map's streets. Free takes the exact cursor position and any angle. Tab cycles the three.
When does the gate get its ramp?
The ramp is the gate's foundation in the game data: it is poured when a corner of the gate floats above the ground. On flat ground there is no ramp; on a slope the ghost shows it before you place.
What are stages?
Build phases. Add a stage after the current one and it starts as a copy; build the copy on for the next step, or take pieces away for the step before. A base carries five stages at most, and the last one is the finished base the share page shows.
Are vehicles and world structures part of the base?
They are planning props: park a Humvee or drop the church to see how the walls fit around them. They cost no supplies and follow no FOB rule. The 3D models and dimensions come straight from the game files.
Where is my base saved?
Save gives the base a code and a link (/wardogs/base/…). Your browser keeps the edit key, so Save keeps updating the same base; anyone else who opens the link gets their own copy when they save. Local history keeps versions in this browser every few minutes and whenever you leave the page.