Plan a Forward Operating Base before the wheels touch the ground. Every WARDOGS buildable
is here with the game's own snap sockets, footprints, supply costs and placement rules: the
60 m FOB build zone, foundations on uneven ground, the 15 m height budget. Build on
the flat pad below, then save it and share the link with your squad —
or take the same builder onto the real map and build at the exact tower, church or rooftop
you will fight over.
Flat pad: quick layouts and wall-line practice. Every save gets a link you can open, copy and edit later.Build on the Bakurani mapOzeti map
LMB place · Q/E rotate (Shift ×6) · B snapping on/off ·
WASD move · click a piece to select, Del removes, T takes it ·
Ctrl+Z undo · Esc done. Place a FOB first: every fortification must sit inside its 60 m zone, like in the game.
Snap-accurate placement — walls, bunkers and emplacements connect on the game's own sockets; B toggles snapping to build curves.
The game's rules — square 60 m FOB zone, pieces rest on their corners with foundations under the floating side, 15 m height budget, no overlapping bodies.
Real budgets — supply costs and piece counts totalled as you plan; health and C4-to-destroy per piece in the table below.
Save, share, edit — every save gets a link (/wardogs/base/…) with a preview page; the creator's browser keeps the edit key, everyone else can copy the base into their own builder.
Build on the real map — the same builder runs on the 3D Bakurani and Ozeti maps with real terrain, buildings and rooftops; those bases share and load with the same links.
Every WARDOGS buildable: cost, health & C4 to destroy
All 25 FOB structures in the current beta. Supplies are consumed from your build
budget; "C4 to destroy" is how many charges an attacker needs to level the piece.
A Forward Operating Base must be placed first — everything else builds within
60 m of it.