WARDOGS Mortar & Artillery Calculator

Place your gun and your target on the map and read the azimuth and elevation to dial in — L81 Mortar and SPH-2, Bakurani and Ozeti. Free, no account, works on your phone next to the game.

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How the calculator works

Artillery in WARDOGS is aimed with two numbers: an azimuth (the compass bearing from your gun to the target, in degrees) and an elevation in mils — the barrel angle on the gun's sight. Higher mils mean a steeper arc and a shorter shot. The calculator measures the exact gun-to-target distance on the map and interpolates the elevation from in-game firing tables, so the first shell lands where the marker sits instead of walking rounds onto the target.

  1. Pick the map you are on — Bakurani or Ozeti — in the calculator above.
  2. Tap or click the map to place your gun where the mortar or SPH-2 actually sits. Drag to pan and pinch or scroll to zoom; the map only places a point on a still tap.
  3. Tap again to place the target. Drag either marker to fine-tune; another tap moves the target for fast follow-up missions. The Gun and Target buttons let you re-place either point.
  4. Pick your weapon — and for the SPH-2, the low or high arc.
  5. Read azimuth, elevation in mils and distance from the panel and dial them into the gun. Once a solution exists the calculator also shows flight time and the height difference to the target.

Need the markers, drawings or squad sharing too? The same tool lives in the full interactive maps: Bakurani or Ozeti.

L81 Mortar & SPH-2 range envelopes

WeaponArcMin rangeMax rangeElevation span
L81 Mortarsingle132 m684 m150–850 mil
SPH-2low~1,181 m2,629 m20–600 mil
SPH-2high~735 m2,629 m610–1,400 mil

Inside these envelopes the calculator interpolates the exact mil value; outside them it tells you the target is TOO CLOSE or OUT OF RANGE so you know to displace instead of wasting shells. The L81 Mortar is a buildable emplacement; the SPH-2 is a vehicle — where the ranges overlap, the high arc drops shells more steeply over cover while the low arc arrives faster.

Squad fire missions

Open the full map, start a shared session (🔗 in the toolbar) and your gun/target pair plus the live solution appear for everyone in the session, in your squad color. A spotter drags the target marker onto what they can see; the gunner just reads the mils. Flip the tool to Private and your markers vanish for the squad instantly.

Getting hits faster

FAQ

How do I use the WARDOGS mortar calculator?

Use the calculator at the top of this page: pick Bakurani or Ozeti, tap the map to place your gun, tap again for the target, and read azimuth / mils / distance from the panel. Drag markers to adjust and dial the numbers into the gun.

What is the L81 Mortar's range?

132 m to 684 m on a single high arc, with elevations from 150 to 850 mils.

What is the SPH-2's range?

Up to 2,629 m. The low arc covers roughly 1,181–2,629 m; the high arc reaches from roughly 735 m out to the same maximum with steeper trajectories.

What are mils?

Milliradians — the elevation unit on WARDOGS artillery sights. More mils = steeper barrel = shorter shot. The calculator converts distance to mils using in-game firing tables.

Can my squad see my firing solution?

Yes — in a shared map session your gun/target pair and solution show live for the whole squad in your color, and a Private toggle hides them whenever you want.

Is the calculator free?

Yes. The calculator, interactive maps, drawing tools and shared sessions are all free in the browser — no download, no account.

Ready to fire? Jump back to the calculator, or open the full map on Bakurani or Ozeti — and if you're still saving up for the big guns, the money guide gets you there faster.