How the calculator works
Artillery in WARDOGS is aimed with two numbers: an azimuth (the compass bearing from your gun to the target, in degrees) and an elevation in mils — the barrel angle on the gun's sight. Higher mils mean a steeper arc and a shorter shot. The calculator measures the exact gun-to-target distance on the map and interpolates the elevation from in-game firing tables, so the first shell lands where the marker sits instead of walking rounds onto the target.
- Pick the map you are on — Bakurani, Ozeti or Zestafona — in the calculator above.
- Tap or click the map to place your gun where the mortar or SPH-2 actually sits. Drag to pan and pinch or scroll to zoom; the map only places a point on a still tap.
- Tap again to place the target. Drag either marker to fine-tune; another tap moves the target for fast follow-up missions. The Gun and Target buttons let you re-place either point.
- Pick your weapon — and for the SPH-2, the low or high arc.
- Read azimuth, elevation in mils and distance from the panel and dial them into the gun. Once the terrain has loaded, the elevation is corrected for the height difference between gun and target using the game's own flight-time ballistics — a target up the hill needs a slightly longer dial than the flat table says — and the flat table value stays visible for comparison, together with the flight time.
- Switch to 3D to see the shell's arc over the actual relief — the same terrain heightmap the height correction uses, extruded under the map. A red segment means a ridge is in the way of that arc.
Need the markers, drawings or squad sharing too? The same tool lives in the full interactive maps: Bakurani, Ozeti or Zestafona.
L81 Mortar & SPH-2 range envelopes
| Weapon | Arc | Min range | Max range | Elevation span |
|---|---|---|---|---|
| L81 Mortar | single | 132 m | 684 m | 150–850 mil |
| SPH-2 | low | ~1,181 m | 2,629 m | 20–600 mil |
| SPH-2 | high | ~735 m | 2,629 m | 610–1,400 mil |
Inside these envelopes the calculator interpolates the exact mil value; outside them it tells you the target is TOO CLOSE or OUT OF RANGE so you know to displace instead of wasting shells. The L81 Mortar is a buildable emplacement; the SPH-2 is a vehicle — where the ranges overlap, the high arc drops shells more steeply over cover while the low arc arrives faster.
Squad fire missions
Open the full map, start a shared session (🔗 in the toolbar) and your gun/target pair plus the live solution appear for everyone in the session, in your squad color. A spotter drags the target marker onto what they can see; the gunner just reads the mils. Flip the tool to Private and your markers vanish for the squad instantly.
Getting hits faster
- Place the gun marker precisely. A marker 30 m off produces a 30 m miss at the target — line it up on the actual emplacement, not the general area.
- Re-target instead of re-placing. After the first mission, a single click moves the target marker; the gun and solution update instantly.
- Mind the minimum range. Enemies pushing inside 132 m of an L81 can't be engaged — keep a defensive weapon on the position.
- Use the SPH-2's arcs deliberately. High arc clears ridgelines and buildings near the target; low arc shortens flight time against moving targets.
FAQ
How do I use the WARDOGS mortar calculator?
Use the calculator at the top of this page: pick Bakurani, Ozeti or Zestafona, tap the map to place your gun, tap again for the target, and read azimuth / mils / distance from the panel. Drag markers to adjust and dial the numbers into the gun.
What is the L81 Mortar's range?
132 m to 684 m on a single high arc, with elevations from 150 to 850 mils.
What is the SPH-2's range?
Up to 2,629 m. The low arc covers roughly 1,181–2,629 m; the high arc reaches from roughly 735 m out to the same maximum with steeper trajectories.
What are mils?
Milliradians — the elevation unit on WARDOGS artillery sights. More mils = steeper barrel = shorter shot. The calculator converts distance to mils using in-game firing tables.
Can my squad see my firing solution?
Yes — in a shared map session your gun/target pair and solution show live for the whole squad in your color, and a Private toggle hides them whenever you want.
Is the calculator free?
Yes. The calculator, interactive maps, drawing tools and shared sessions are all free in the browser — no download, no account.
Ready to fire? Jump back to the calculator, or open the full map on Bakurani, Ozeti or Zestafona — and if you're still saving up for the big guns, the money guide gets you there faster.