WARDOGS Economy Calculator

Your bank survives rounds; your kit doesn't survive deaths. This is the number that decides how you should play: how many times you can afford to lose the kit you're wearing.

YOU CAN LOSE IT
times before you're broke
LEFT AFTER THE LAST BUY
falls back to free/default guns

Income per round

No verified payout data yet. Kill rewards, capture pay, tips, revive bounties and spawn-vehicle fares are all patch-volatile and haven't been measured for this build — income lines will appear here once the payout dataset lands, rather than showing made-up numbers.

Why this number runs the game

WARDOGS' bank is persistent and dying costs the whole kit, so every fight is a wager of your kit price. Streamers call it "playing within your bankroll": if you can only afford your kit twice, you should be playing like it — or deploying a cheaper one. The optimizer builds kits under exactly this constraint (its default keeps three respawns banked), and the loadout builder shows the same respawn count as you assemble. Income sources — kills, captures, tips, revive bounties, crate reselling — will get real numbers here once the payout data is measured; see how to make money for the strategies meanwhile.