WARDOGS Sniper Calculator

Bullet drop, zeroing and holdover for every rifle in the game — computed from the beta's real drag curves, muzzle velocities and damage falloff. Pick a rifle, set your distance and zero, and read the exact mils to hold.

DROP
HOLDOVER
TIME OF FLIGHT
VELOCITY
DAMAGE

Beta ballistics model (landscape conditions assumed); verified in-range where we have footage — expect small deviations at extreme distances until full range validation. Trajectories are per-calibre; ammo load changes damage, not drop. A visual holdover overlay on the real reticles is coming on this page. Until then: Firing Range vendors at $0, Page Up / Page Down to zero in 100 m steps, Range Finder in-match — binoculars and the monocular do not show meters.

Every sniper & marksman rifle, ranked by reach

All eight precision rifles share the same physics — what separates them is muzzle velocity, calibre drag and damage retention. Full stats on each rifle's database page:

RifleClassCalibreMuzzle velocityDamageEffective range
AMR 50Sniper.50 Cal900 m/s1072,000 m
MK22Sniper.308 Win894 m/s601,000 m
SV98Sniper7.62x54mm830 m/s551,000 m
Mosin NagantSniper7.62x54mm865 m/s55500 m
Scout Rifle TDSniper5.56mm975 m/s28300 m
SVDMarksman7.62x54mm800 m/s55800 m
BMR-308Marksman.308 Win880 m/s60500 m
SKSMarksman7.62mm735 m/s42400 m

The calculator isn't limited to precision rifles — every ballistics-modeled weapon in the game is in the picker, so you can check how far your assault rifle or LMG really reaches before the drop and damage falloff make it a noisemaker.

Reading the numbers

Spotting for artillery instead?

Indirect fire has its own tool: the mortar & artillery calculator computes elevation and azimuth for the L81 and SPH-2 right on the shared squad map.

FAQ

How much does a bullet drop in WARDOGS?

A MK22 drops about 0.45 m at 300 m from a 100 m zero and several meters by 1,000 m. Every rifle differs — the calculator integrates each calibre's real drag curve from the beta data.

What does zeroing do?

It angles your scope so the trajectory crosses your point of aim at the zero distance — dead-on at that range, slightly high closer, increasingly low beyond it. In game: while scoped, Page Up / Page Down walk it in 100 m steps and show the current zero on the glass. Range them, match the number, red-dot it. Between hundreds the leftover hold is tiny (450 m vs 400 m zero was less than one notch). Full loop: recon guide.

What is holdover in mils?

The number of mil-dots to aim above the target to cancel out drop. 1.5 mils at 500 m means holding 1.5 dots high.

Which rifle shoots flattest?

The Scout Rifle TD is flattest inside 400 m thanks to its 975 m/s muzzle velocity; the AMR 50's .50 cal round holds its speed best at long range.

Does ammo type change drop?

No — rounds of a calibre share one trajectory in the beta data. HP and AP change damage and penetration, not your holdover.

Is the calculator free?

Yes, free in the browser — no download, no account.